![]() ![]() Grab every region (when making the base pattern you then duplicate to create the pattern in the picture below) and make sure it’s on the beat. Warning: Make sure that you place every drum hit perfectly on a beat. Then, just select them all, press duplicate and move the duplicated regions in place. ARDOUR AUDIO FULLFor the pattern in the picture below, you can simply first make a full bar (hint: in the picture below, there’s 4 bars as indicated by the thicker white lines) consisting of 4 kick regions and 2 snares. Then mark the regions and press “D” (for duplicate) and place the new region appropriately on the canvas. To quickly build a pattern, resize the regions so they cover a whole bar, like in the picture below. This is easily done by dragging the bottom left or right corners of the region. If the regions of the kick and snare aren’t in the proper size to create the pattern (and they won’t be, as I made them, muahahaahaha!), you’ll have to resize them appropriately. Change that to Beats, to snap to full beats, and your life will be easier. This means that the grid now snaps to 1/8th notes. You’ll notice in the picture above it’s set to Beats/8 (next to the Grid-option). Now, lets just make a simple, classic electronic drum pattern spanning over 4 bars, with the kick on every beat, and the snare on every other beat.įirst off, when working like this, I always set the grid to “Beats”. Import the files, and add them as new tracks. The import dialogue is available through Session -> Import. You can import the soundfiles of the kick and snare to Ardour directly, and it’ll automatically create two new tracks for you for the sounds. Next up, we’ll add our kick and snare, and set up a simple electronic beat. Grid, Snap to Beats, and Edit Point Mouse all set up. If you want to set up Ardour like me, follow the picture below, and make sure you’ve got Ardour set to Grid. This snaps everything you move to the grid (which is based on the tempo of your song), effectively putting whatever you move in sync to the tempo. ARDOUR AUDIO FREEAs always, you’re free to set up Ardour like you want, but I find it’s a great help to make sure Ardour is set to Grid-mode. Next up, we’ll need our basic components. Set the tempo by right-clicking the red tempo indicator and selecting edit. You can leave the tempo at whatever you feel is nice, it doesn’t matter. Just because I prefer a little bit higher tempo in electronic music, I’ll start off by setting the tempo to 130 bpm. So, lets roll! You can use whatever session you already have, or just set up a new one. Lets go! Setting up the needed tracks and channels You can get that from the Disthro-project, or preferably the KXStudio-repos (which are awesome, kudos to falkTX). As for materials to sidechain using the kick, and for the sake of demonstration, I will use TAL NoiseMaker LV2. ![]() If not, you can find it here.Īlso, you will need something to sidechain, and a basic kick drum to sidechain to. ARDOUR AUDIO INSTALLIf you have the KXStudio repos, it’s available in the package swh-lv2 ( sudo apt-get install swh-lv2). You will need a plugin called SC3 that will do the actual sidechaining. However, this should work with most prior versions of Ardour too. The version of Ardour used in this tutorial is Ardour3.2. ARDOUR AUDIO HOW TOIf you’re a bit more used to Ardour and just want to know how to do the actual sidechaining, click here to skip the rather irrelevant parts below about creating the material for sidechaining. My aim is to provide a guide that anyone with a little prior experience can follow, but at the same time cater to more advanced users that just don’t know sidechaining yet. If you’re familiar with Ardour, you’re likely to want to skim the article, as it contains a lot of basic stuff. I will try and go as basic as I can without being annoying. This tutorial assumes that you have a little knowledge of Ardour and music production in general, but not much. Very simple, but very powerful, especially in modern electronic music. So, the goal of this article is to do a simple sidechain of a synth to a kickdrum, making the synth duck in rhythm with the kickdrum. In this article, I will focus on the “pumpz plx”, but the way we’ll set up sidechaining here will enable you to achieve most of the common sidechaining effects, like ducking background music to speech and whatnot. Sidechaining itself though has a pretty wide range of uses outside of just “moar pumpz plx”. Sidechaining has many different names (ducking is an additional one), but when I speak of sidechaining, I refer to what’s popularly known as “the cool effect that makes everything pump to the beat in electronic music”. Ahh, sidechaining! The effect us fans of electronic music fear our partners will discover just how much we actually like, and the effect that makes anti-modern electronic musicians shake from hatred. ![]()
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